Saturday, March 16th (ADULT) & Sunday, March 17th (YOUTH & HS)
Saturday, March 16th (ADULT) & Sunday, March 17th (YOUTH & HS)
Join us for the Shamrock Shootout! Get your team together and see if you have the luck of the Irish to be crowned champion. Games will be played indoor so don’t worry about the weather. This 3 v 3 tournament is a great way to end the indoor season or tune-up for the outdoor season.
Age groups from 8U-15U & 18U. Brackets will be formed according to age and skill level to ensure that all teams get competitive games. Please indicate in the comments section your team’s competition level.
Games are played on 3/16 & 3/17
– 3 v 3, no goalies;
– 24-minute games
– 3 game guarantee
– $125 per team, $50 deposit to register
– Trophies for bracket winners
Registration deadline 3/2/19
The game shall consist of two 12-minute halves separated by a two minute halftime period OR the first team to reach 12 goals, whichever comes first.
The Referee will determine possession and direction before the start of the game.
Games during Pool Play that are tied after regulation play shall end in a tie, Games during the Playoffs / Championship Rounds that are tied after regulation play shall proceed to Overtime (see Overtime Rules for Playoffs / Championship Rounds listed below).
There are no timeouts and the Game Clock does not stop in 3v3 games.
In the event that a field is behind schedule, the referee may shorten the halftime period, or limit warm-up time prior to game (the referee should communicate any shortened time to each team).
The Referee has the official time on the field.
Substitutions may be made during any dead-ball situation, regardless of possession. Teams should gain the referee’s attention and players must enter and exit at mid-field when prompted by the referee.
Substitutions may NOT be made on the fly!
Only rostered players and a MAXIMUM of 2 coaches may be on the sidelines during the game
All other spectators should remain off the turf surface and behind the closed door to the field
No additional player equipment aside from a game ball and a water bottle should be brought onto the field of play, this includes extra balls and player bags.
Water ONLY is permitted onto the turf fields.
Kick Offs / Kick Ins / Direct and Indirect Kicks / Goal Kicks / Penalty Kicks
May be kicked in any direction.
You cannot score directly from a kick off (ball must be 100% over the mid-line to be considered on the offensive half of the field).
The kick off is an indirect kick.
The ball shall be kicked into play from the sideline, rather than thrown in.
The ball is considered in play when the ball is touched and changes position.
This is an indirect kick, and a goal cannot be scored from this kick.
All dead-ball kicks (kick-ins, kick-offs, free kicks) are indirect with the exception of corner kicks and penalty kicks.
Indirect kicks must only change position before the ball will be considered in play.
If a free kick is awarded within five yards of the opposing goal box, the ball will be moved back to five yards from the box.
It is the referee’s discretion where the ball will be placed.
May be taken from any point of the end line.
All Goal Kicks are indirect kicks.
Shall be awarded if, in the referee’s opinion, a scoring opportunity was nullified by an infraction (the infraction does not automatically result in a red card).
Penalty kicks are DIRECT kicks taken from the center of the mid-line with all players (on both teams) behind the mid-line.
Penalty kicks are dead ball infractions. If a goal is not scored, the defense obtains possession with a goal kick.
In all dead-ball situations, defending players must stand at least five yards away from the ball.
If the defensive player’s goal is closer than five yards, the ball shall be played five yards from the goal box in line with the direction of play prior to the penalty.
A goal may only be scored from a touch (offensive or defensive) within the team’s offensive half on the field.
The ball must be completely on the offensive half of the field, and cannot be touching the mid-line (Example: kick-off).
If a player in their defensive half kicks the ball across the midline and the ball hits another player (offensive or defensive) in their offensive half, and the ball goes in the goal, a goal will be awarded.
If a ball is kicked from the defensive half and is not touched before the ball rests in the goal, a goal kick is awarded to the defensive team.
A goal cannot be scored from an indirect kick, such as a kick-in from out-of-bounds. See below for “Plane of the Goal / Net Interference.”
There are no Goalkeepers in 3v3 Soccer.
No Off-sides in 3v3 Soccer!
No Slide Tackling in 3v3 Soccer:
If a player is sliding for the ball, contact with any player(s) from the other team is NOT ALLOWED. If a player slides and contact is initiated, a free kick shall be awarded. This does not prevent players from sliding to stop/intercept a ball where contact is not initiated during the slide. Example: a player may slide to save a ball from going out-of-bounds, so long as no contact is made with an opposing player.
Hand Ball Clarification:
Deliberate handling of the ball that denies a team of an obvious goal-scoring opportunity will result in the following: (1) A penalty kick (at the discretion of the referee) (2) A yellow or red card given to the player committing the hand ball (at the discretion of the referee).
Protests are strongly discouraged, as they are frequently based on emotions or referee judgment calls. Referee judgment calls are NOT grounds for a protest. Videotape is not acceptable as a form of protest or decision review. Only Incorrect Interpretation of the Rules (IIR) or Mis-Application of the Rules (MAR) are grounds for a protest (see above for Roster Protests).
The Process for protesting an IIR or MAR should be as follows:
1) The Head Coach should notify the Referee that an IIR or MAR has occurred, and request an official ruling;
2) If available, a Referee Supervisor, or designated Event Director should confirm the Interpretation / Application;
3) If #2 is not an option, and the referee does not believe an IIR or MAR has occurred and continues the game in progress, The Head Coach must verbally announce that they are playing the remainder of the game “Under Protest,” and must request the Referee to document the time of the game clock and the rule in question on the Game Scorecard;
4) The Head Coach of a team wishing to protest must complete the Protest Form and submit a nonrefundable $50 protest fee to headquarters within 15 minutes of the end of the game in question.
5) A Tournament Official Staff Member will review the situation, and if an IIR or MAR seems to have occurred, a committee formed by the Tournament Director, Referee Supervisor/Assignor, the Referee-if available (the official tournament official who will be the main source of official documentation and official information for the situation), and/or any Assistant Tournament Directors will determine the most appropriate solution for the situation.
An overruling of the final score and / or final game result, or replay of the game will not necessarily occur.
A protest filed from a team without following the process listed above may be discarded.
Goal Box, Plane of the Goal / Net Interference, Player Uniforms, Game Balls, etc.
There are no goalkeepers in 3v3.
The goal box is approximately ten feet wide by six foot long located directly in front of the goal.
There is no ball contact allowed within the goal box, however, all players may pass through the goal box as long as they do not touch the ball while in the box.
If the ball comes to a rest in the goal box, or on the goal box line, a goal kick is awarded regardless of who touched the ball last.
Any part of the ball or player’s body ON THE LINE or inside the plane of the box is considered in the goal box and an extension of such.
If a defensive player touches the ball after it has entered the goal box, the plane of the goal box, or an extension of the goal box (such as any part of the ball or player’s body on the line or inside the plane of the box), a goal will be awarded to the offensive team.
If an offensive player touches the ball after it has entered the goal box, the plane of the goal box, or an extension of the goal box (such as any part of the ball or player’s body on the line or inside the plane of the box), a goal kick will be awarded to the defensive team, and a goal will not be counted if scored.
The plane of the goal box extends upward infinitely. The referee’s judgment call and ruling on the field will not be overturned.
A goal will be awarded if the ball strikes the netting portion of the goal, even if the ball is then returned back into the field of play without completely crossing the goal line.
If the ball strikes the cross bar or goal posts, and simultaneously strikes the netting portion of the goal, the referee’s judgment will determine whether the netting prohibited the ball from crossing the goal line (which should be awarded a goal); or whether the bar or post prohibited the ball from crossing the goal line (which should NOT be awarded a goal). The referee’s judgment call and ruling on the field will not be overturned. In simple terms, the net should not be the source that will prohibit a shot from scoring as a goal.
All players must wear shin guards.
All players must wear jerseys/shirts during play and each team must bring both a light and dark colored jersey/shirt.
If both teams are wearing the same color, a coin flip in pool play will determine which team must change. In playoffs, the higher seed will have the option.
Players wearing protective casts must receive written approval by the Tournament Director and/or Referee Assignor, and will be required to check in prior to each game with the onfield referee to be permitted to play.
If the referee on the field of play deems a player’s protective cast is unsafe in any way, the player will not be allowed to play until The Tournament Director, and/or Referee Assignor re-approve the wearing of the protective cast.
No jewelry will be allowed, including earrings of any type, rope necklaces and bracelets. The only exception will be players wearing medical bracelets.
Game Balls / Sizes: Teams are responsible for providing game balls. Any disputations over ball size must be settled prior to the start of the game. Ball Size 3 = U8 (or 10’s); Ball Size 4 = U9-U12 (or 09’s, 08’s, 07’s & 06’s); Ball Size 5 = U13 & up (05’s & older).
Delay of Game:
The referee has the official time on the field and holds the right to take necessary action if he/she feels that a team is delaying the game. Any player may be cautioned with a yellow card if it is deemed by the referee that the player is intentionally wasting time, such as if a player intentionally kicks the ball long distances away from the playing field in order to waste time. The referee has the official time on the field.
Teams are given five minutes from scheduled game time, or from delayed start time due to unforeseen circumstances, before a forfeit is issued by the referee. All forfeits must be approved by the Tournament Director before the game is considered an official forfeit. The Tournament Director has the option to replay a forfeited game if deemed necessary.
Pool Play Games shall end in a tie, if the game is tied at the end of regulation. Only Playoff Games shall play into overtime.
Golden Goal Overtime Period.
Playoff Overtime shall consist of one 3-minute “golden goal” overtime period with a coin toss to decide kick-off/direction. The first team to score in overtime is the winner. Shootout. If no team has scored in the 3-minute overtime, the winner shall be decided in a shootout with a coin toss to decide team kicking order.
The three players from each team remaining on the field at the end of the overtime period will be the only players to kick for their team. The remaining three field players after overtime regulation will rotate, alternating teams with each kick. The first round of shootouts will consist of each player kicking once (round of 3 players shooting per team).
The team with the most goals after the first round will be considered the winner. If the score remains tied after the first round of penalty kicks, the same 3 players will alternate in the same order in a sudden death penalty kick format until one team scores unanswered.
If one team has received a red card during the game and finishes with 2 players on the field, a remaining roster player (other than the red carded player) must be chosen to kick in the rotation of penalty kicks.
If the red-carded player is the last remaining roster player, one of the two field players must kick twice.
** The Tournament Director will have final say on all disputes and interpretations of Tournament Rules. **
Yellow Cards, Red Cards, Player / Coach / Spectator Ejections: Sportsmanship: Good sportsmanship is to prevail at all times. Coaches will be held responsible for the conduct of themselves, their players, players’ parents and spectators.
Players that receive two yellow cards in one game will result in a red card. (Please see red card rule). Any player accumulating three yellow cards during a tournament will automatically be suspended for their next game (no exceptions).
Player Ejection (Red Card): Referee’s have the right to issue a Red Card and eject a player or coach from the game for continual disobedience or as a result of an incident that warrants sending off. The team may then continue with their remaining two, three or four players, however, if the player receiving the red card was on the field of play, the team must complete the entire game a player short. Any player(s) receiving a red card are suspended from play for their next game. If a team is found to be playing the next game with a player that received a red card in the previous game, that team may be forced to forfeit that game and/or their next game (at the Tournament Director’s discretion).
Players or coaches that are red carded must leave the immediate playing area, including the fan and team areas. If the player delays or refuses to leave, the game may be forfeited in favor of opposing team (regardless of the score at the time of the incident). **If player(s) is (are) issued red card(s) for fighting, player(s) may be ejected from the tournament and is (are) subject to removal from the facility for the duration of the event.
Coach/Parent Ejection: Referees have the right to eject a coach or parent from any game for continual disobedience or as a result of an incident that warrants ejection. Coaches or parents whom are ejected by the referee or tournament official must leave the field and area around the field before play will continue. If a coach or parent refuses to leave, the game may be forfeited in favor of the opposing team.
Championship Bracket seeding for each division will be determined by Win/Loss record for each team.
A forfeited game is scored as a 6-0 win for the team that is present.
Referees will provide the winning coach a scorecard, which must be turned into the Headquarters immediately following the game.
For games where the score-card is not turned in to the Headquarters, a verbally communicated score will be accepted until the score-card can be produced.
For teams that are tied in record, if one team forfeited a game, they will automatically be considered the lower seed (unless otherwise decided by a tournament official).
When (2) two teams from one pool are tied in record following Pool Play games, ties between the two teams will be broken by the following:
(1) The team that won the game in Head to Head competition will be the higher seed.
(2) If the game between those two tied teams resulted in a tie, or if the two tied teams did not play each other for any reason; then proceed to the
(3) three team tie breaking rules process listed below.
When (3) three or more teams from one pool are tied in record following Pool Play games, ties between the three or more teams will be broken by the following:
This process should be followed from one step to the next step if (2) two or more teams are still tied, do not revert back to previous steps prior to the final two steps.
(1) Head to Head results / head to head win-loss record in head to head games between the three tied teams
(2) Goal Difference in head to head games between the three or more tied teams
(3) Goals Against in head to head games between the two or more tied teams
(4) Goal Difference in pool play games for the two or more tied teams
(5) Goals Against in pool play games for the two or more tied teams
(6) Goal Difference in all games played for the two or more tied teams
(7) Fewest Goals Against in all games played for the two or more tied teams
(8) If only two teams are still tied at this point, revert to the two team tie breaking rule (but do not revert to the two team tie breaking rules prior to this step). If still tied in record, proceed to next step.
(9) Shootout: follow overtime rules for shootout – each team may pick its 3 players for the shootout
|LEPRECHAN DIVISION||RAINBOW DIVSION||ST. PATRICK'S SNAKES DIVISION|
|Barca Lazer Sharks||Batavia Bulldogs||Lucky Lads|
|McStrikers||DSA Strikers 1||Where Kicks Live U8|
|Naz United Premier||Sassy Shamrocks||Green Irish|
|Paddy's Prairie Warriors||Shooting Shamrocks||Wolverines|
|SHAMROCK DIVISION||LUCK O' THE IRISH DIVISION||LUCKY HORSESHOE DIVISION|
|DSA Wolverines||Blue Fire Heat Wave||Banshees|
|O'Evo||Blue Fire Thunder||Naperville United|
|Southland Strikers-A||DSA Avengers 1||Team Blue|
|Southland Strikers-B||DSA Avengers 2||Where Kicks Live U10|
|South Side FC||Fancy Feet|
|WhereKicks Live U9||Squad Goals|
|POT O' GOLD DIVISION||SHENANIGANS DIVISION||HARP DIVISION|
|The Shamrockers||Irish Orange||Paramount Staffing|
|Where Kicks Live U12||Uncoachables A||Red Stars FC|
|The Boys in Blue||Uncoachables 1||The Kids|